Lazy Scene
Camera
Save where the scene view is looking, name it, and jump back to it later. Bookmarks for the Unity editor camera, saved with the project so they are there tomorrow.
Features
Name a view, add it
Type a name, press Add View, and the scene camera's pivot and rotation are stored against the scene you are in. Duplicate names are refused rather than silently overwritten.
Set puts you back
Set restores the pivot and rotation on the last active scene view and repaints. The same frame, not an approximation of it.
Filtered to the scene you are in
The list defaults to Scene Only so you see the views for the open scene. Switch the dropdown to All Scenes to see every view in the project.
Saved with the project
Views are written to a ScriptableObject asset under the package folder, so they are committed with the project and shared with whoever pulls it.
Getting started
Import the package
Add it from the Asset Store, or drop the LazyHelpers folder into Assets/Editor yourself.
Open the window
Window ▸ LazyHelper ▸ Lazy Scene Camera. Dock it wherever you like.
Frame something, add it
Point the scene view at what matters, name it, press Add View. Press Set to come back. X removes it.