Lazy Scene
Camera

Save where the scene view is looking, name it, and jump back to it later. Bookmarks for the Unity editor camera, saved with the project so they are there tomorrow.

Features

Name a view, add it

Type a name, press Add View, and the scene camera's pivot and rotation are stored against the scene you are in. Duplicate names are refused rather than silently overwritten.

Set puts you back

Set restores the pivot and rotation on the last active scene view and repaints. The same frame, not an approximation of it.

Filtered to the scene you are in

The list defaults to Scene Only so you see the views for the open scene. Switch the dropdown to All Scenes to see every view in the project.

Saved with the project

Views are written to a ScriptableObject asset under the package folder, so they are committed with the project and shared with whoever pulls it.

Getting started

Import the package

Add it from the Asset Store, or drop the LazyHelpers folder into Assets/Editor yourself.

Open the window

Window ▸ LazyHelper ▸ Lazy Scene Camera. Dock it wherever you like.

Frame something, add it

Point the scene view at what matters, name it, press Add View. Press Set to come back. X removes it.